Many of you hold the right click button and move the mouse to move your camera.
My game has bind to the right click button being a heavy attack button.
Here’s the problem, any time I drag the camera around as usual, the heavy attack fires.
How do I only make the heavy attack fire when the right click button is pressed, not held?
I currently use mouse.button2up:function. Every function I used (button2down, userinputtype.Rightclick) do the same thing. Can anyone help?