Hi there,
I’ve made an animation, and it works correctly when the model scale is 1. If I use ScaleTo() through scripting or directly set the Scale of the model to anything but 1, then in both scenarios the animation positioning is incorrect. I’ve read that the new scale-property of models, makes sure that animations take this into account.
It should be noted that this is on a non-humanoid using AnimationController.
Have any of you experienced this, and/or perhaps got a solution for this?