Proximity Prompt Is Inconsistent

I have a proximity prompt that lets you go through doors, however it seems to randomly stop taking input despite having no code to do that. This usually happens after using another door, and I will try to open another door, but it will only sometimes stop working until I try approaching it from odd angles? If anyone else has encountered this and knows how to deal with it, please let me know.

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Do you have RequiresLineOfSight turned off? (on ProximityPrompt btw)

I have it turned on for necessity in a non-collide, transparent block. The prompt is appearing, but doesn’t work when interacted with only sometimes.

Still having trouble, can’t find any help. It happens very consistently. Might try it in an actual Roblox game to see if the effect persists. Will probably affect my game a lot if I can’t figure this out.

Use attachment on door handle could be a way to fix!

Just put a proximityprompt on the attachment.

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Does help me with not needing an extra part, so thank you for helping me learn attachments. However, my problem with prompts not working is persisting and really messing things up for me.

Update: This happens consistently after using about 2-3 prompts before. Makes game pretty much unplayable. Don’t know what to do. Kind of ruins the whole thing. :frowning: I’ll keep trying to figure something out, and maybe put a ticket or something.