How do you make fighting tools safe from hackers?

I’m using some brickbattle tools for my game and I know how to make it safe against hackers BUT if I used remotes, it would lead to lag issues from latency and ping. Is there anyway to do this?

Well first off, RemoteFunctions/RemoteEvents aren’t that bad when it comes to Connection issues, latency, and ping if they aren’t being used willy nilly. Think about it, Remotes transfer arguments or data from the Client → Server or Server → Client, what would a tool be doing to cause connection issues & lag that would detrimentally hurt your game’s performance from a Remote. And for the “hacker” (exploiter) issue, add difficult sanitization checks on the server for the exploiters. There is not much you can do about exploiters and tools though, many Shooter games on ROBLOX still require manual moderation for exploiters messing with how the guns work.

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