so i want to make a gun shoot out a random part. but for some reason it just teleports to the position and it doesn’t shoot the part out of the gun.
local Folder = script.Parent
local FuncFolder = Folder.Parent
local Tool = FuncFolder.Parent
local Event = FuncFolder.Events.Shoot
local Debris = game:GetService("Debris")
Event.OnServerEvent:Connect(function(plr)
local Pixel = game.ServerStorage.PixelStorage.Pixel:Clone()
Pixel.Parent = workspace.addedPixels
local gun = Tool.Handle
local gunPosition = gun.Position
local gunDirection = (gun.CFrame * CFrame.new(0, 0, -5)).Position - gunPosition
Pixel.Position = gunPosition - gunDirection.Unit * 10
local LinearVelocity = Instance.new("LinearVelocity")
LinearVelocity.Parent = Pixel
LinearVelocity.VelocityConstraintMode = Enum.VelocityConstraintMode.Vector
LinearVelocity.RelativeTo = Enum.ActuatorRelativeTo.World
LinearVelocity.VectorVelocity = gunDirection.Unit * 50
Debris:AddItem(Pixel,35)
task.wait(3)
LinearVelocity:Destroy()
end)
when you activate the gun, the object will just appear a bit infront of the gun and not shoot out of the gun. i checked if it had anything to do with anchoring the part, but the part is unanchored.
so it should work right?
Thanks in advance!