How to make the camera follow a part

I want to make a camera follow a mesh, or a part. Exactly the same to this:

Its a DanTDM video

1 Like

Would this work?

local RunService = game:GetService("RunService")

local Part = workspace.Part
local Camera = workspace.CurrentCamera

RunService.RenderStepped:Connect(function()
	Camera.CameraType = Enum.CameraType.Scriptable
	Camera.CFrame = Part.CFrame
end)

You could change camera type to follow and set it to the part you want to follow, add a camera offset if you want it to hover above.