Just wondering if and how i can find the corner positions for
stuff like this
and something like this
(2 corners would attach here to loop it basically)
Just wondering if and how i can find the corner positions for
stuff like this
and something like this
(2 corners would attach here to loop it basically)
If you already have a variable or something for these parts, and these parts are all rectangular prisms, then it’s possible to find each corner. I want to preface my code by saying the one that the script I wrote only works if no rotations have been done to the rectangular prisms, but it is possible. I also want to tell you that there definitely is a better way than me being lazy and basically spamming variations of the same line 8 times, so don’t let it scare you, but I generated each corner with the following code:
local part = workspace:WaitForChild("Part");
local cornerPositions = {
Vector3.new(part.Position.X+0.5*part.Size.X,part.Position.Y+0.5*part.Size.Y,part.Position.Z+0.5*part.Size.Z),
Vector3.new(part.Position.X+0.5*part.Size.X,part.Position.Y+0.5*part.Size.Y,part.Position.Z-0.5*part.Size.Z),
Vector3.new(part.Position.X+0.5*part.Size.X,part.Position.Y-0.5*part.Size.Y,part.Position.Z+0.5*part.Size.Z),
Vector3.new(part.Position.X+0.5*part.Size.X,part.Position.Y-0.5*part.Size.Y,part.Position.Z-0.5*part.Size.Z),
Vector3.new(part.Position.X-0.5*part.Size.X,part.Position.Y+0.5*part.Size.Y,part.Position.Z+0.5*part.Size.Z),
Vector3.new(part.Position.X-0.5*part.Size.X,part.Position.Y+0.5*part.Size.Y,part.Position.Z-0.5*part.Size.Z),
Vector3.new(part.Position.X-0.5*part.Size.X,part.Position.Y-0.5*part.Size.Y,part.Position.Z+0.5*part.Size.Z),
Vector3.new(part.Position.X-0.5*part.Size.X,part.Position.Y-0.5*part.Size.Y,part.Position.Z-0.5*part.Size.Z),
}
for _, v in ipairs(cornerPositions) do
local attachment = Instance.new("Attachment", part);
attachment.Visible = true;
attachment.WorldPosition = v;
end
I know im 21 days late to this but
im talkin like a way to figure out if a corner would need to be placed in a area that doesnt have one
like the first image
Im trying to figure out if there is a open corner to see if i need to place a corner part to cover it off
I hope this makes sense because its kinda hard for me to explain it