Frame.Visible is true but is NOT visible - what am I missing?

Here is a simple baseplate reproduction of the issue (minimal, shows problem only, exactly):
gui-broken-demo.rbxl (61.0 KB)
Two scripts, both in StarterPlayer > StarterPlayerScripts. One GUI in StarterGui.

The problem:
I have ONE screen GUI with ONE frame that holds two text labels. In my Studio I have the frame Visible set to FALSE so it isn’t in my way all the time (it is large… it is shown infrequently in game for short periods). In game I have a LocalScript that is calling to set Visible to TRUE but the Visible property shown in Studio in PlayerGui while running is FALSE despite the fact that I can spit out [frame].Visible on a heartbeat and it reports it is TRUE!

If I set the frame to Visible TRUE in Studio prior to running the game then it works as expected.
If I manually set the frame to Visible while running in Studio, it works as expected.

How in the world is the Frame not visible when the script sets it to visible and then reports that it is visible??

I’m totally mystified.

I just looked at this and I’m sure you’ll love what I found! In Your BillboardCountdown Module, you’re using the same Variable name for the BillboardCountdown (UI) and the constructor (BillboardCountdown = {}, return BillboardCountdown). Change one of these and it works perfectly! :smiley:

1 Like

OMG…

Thank you for taking a look… maybe I’ve been coding for too many hours today :smiley:

This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.