Help to improve FPS on particle emittors

my game has lots of particles emittors which i control by localscripts , so im curious as using .Enabled is better or using .Emit() is better performance wise

I would recommend Emit() mainly due to the specification of how many particles are too be permitted, with your priority being performance you can just put in a low number or config it too where it looks nice and is the less amount of particles.

1 Like