Hello Developers,
I am trying to make a ball that chooses a target and follows them, no matter where they move. This system will be similar to Blade Ball. I have tried directly setting a linear velocity’s VectorVelocity to the position of the targetted player’s HumanoidRootPart. I don’t understand what the constraint modes do, so I tested most of them but got no good results. Please let me know how I should use Roblox physics objects to accomplish a task like this.