How would I stop a specific player from respawning until I call the LoadCharacter()? I have this line of code but it says that CharacterAutoLoads is not valid.
T1Player1.CharacterAutoLoads = false
How would I stop a specific player from respawning until I call the LoadCharacter()? I have this line of code but it says that CharacterAutoLoads is not valid.
T1Player1.CharacterAutoLoads = false
To my current knowledge, the CharacterAutoLoads property is only a property of the Players service, not each individual player. Perhaps you could set the property to false, and use LoadCharacter() on everyone except that one player? If I am misunderstanding your question, please clarify a little bit more.
Basically I have an arena where it is a 3v3 and I want the dead players to stay dead until one of the teams has killed the whole of the other team, then it respawns them
disable CharacterAutoLoads:
local Players = game:GetService("Players")
-- Set CharacterAutoLoads to false
Players.CharacterAutoLoads = false
and spawn a player with theplayer:LoadCharacter() when needed