How to stop specific player from respawning

How would I stop a specific player from respawning until I call the LoadCharacter()? I have this line of code but it says that CharacterAutoLoads is not valid.

T1Player1.CharacterAutoLoads = false
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To my current knowledge, the CharacterAutoLoads property is only a property of the Players service, not each individual player. Perhaps you could set the property to false, and use LoadCharacter() on everyone except that one player? If I am misunderstanding your question, please clarify a little bit more.

Basically I have an arena where it is a 3v3 and I want the dead players to stay dead until one of the teams has killed the whole of the other team, then it respawns them

disable CharacterAutoLoads:

local Players = game:GetService("Players")

-- Set CharacterAutoLoads to false

Players.CharacterAutoLoads = false

and spawn a player with theplayer:LoadCharacter() when needed