Hello! Im making it so that a remote event fires for the player, but this isn’t working even though i got :GetPlayerFromCharacter
. Why is this happening? Can someone help me? I would really appreciate it.
Thank you.
print(character:FindFirstChild("HitCounter").Value)
if hit.Parent:FindFirstChild("Blocking").Value == true then
print('blocking is true on server')
game.ReplicatedStorage.IsBlocking:FireClient(hit.Parent, hit.Parent.Name, true)
return
end
game.ReplicatedStorage.ApplyCamShake:FireClient(game.Players:GetPlayerFromCharacter(hit.Parent))
hit.Parent.Humanoid:TakeDamage(damage)
end)
game.Debris:AddItem(hitbox, linger)
end