Change a weld's C0/C1 Cframe with an EXACT Rotation

Character.Torso:FindFirstChild("Left Shoulder").C0 = CFrame.new(Vector3.new(-1.1, 0.6, 0),Vector3.new(3, -87, -102))

The position setting works, but the orientation is off. The C0 position is correct, but the orientation is Vector3.new(-40.634, -2.302, 0) and not Vector3.new(3, -87, -102)

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I need immediate help on this problematic, non-error.

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I must fix this problem very quickly.

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This problem must be fixed in a very quick succession.

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Everybody must work together to fix this problem.

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I, or someone, must fix this problem.

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Please. Somone help. I have even tried

local CFnew, CFang = CFrame.new, CFrame.Angles

 CFnew(-1.1, 0.6, 0)*CFang(3, -87, -102)

Still off. Please, I am begging you, please help.

The end is getting closer. Someone, help me with this problem.

Please.

Someone. Please. I need help.

You are constructing a CFrame lookAt by providing a second Vector3 value. A CFrame with position + rotation would look like this:

CFrame.new(PositionX, PositionY, PositionZ) * CFrame.Angles(math.rad(DegreeX), math.rad(DegreeY), math.rad(DegreeZ))
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It works. Thank you, for , the, help.

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