i want to reduce the pixelization effect in veiwports that happens when the camera gets closer, but i don’t know how. do i need to reduce the veiwport size or are there other things that can be done? i couldn’t find anything talking about how to reduce the pixelization. i put this here as i couldn’t find a gui section.
bumping this as its been a day and a half.
bumping again as its been two days…
Are you trying to use it as gui on an object?
And if you can then provide some images
I’m not sure this is possible as it seems to be roblox’s solution for optimizing processing power
i am indeed trying to use it as a image on a object, but when the camera gets close pixelization occurs.
bumping this as its been a week.
The most you can do is increase the amount of pixels per stud with the SurfaceGui, but Viewports have lower resolution already. Sadly, there’s no way to change this resolution. It’s a built-in limitation by Roblox, probably to avoid people cloning their entire maps into it to use as a top-down mini-map.
Although, I hope they remove that restriction so that developers can use it freely. It’s not as though developers can’t make their game have performance issues on their own, so I don’t see a reason to restrict it for all developers. I think a property to control said resolution would be great. But anyway, this isn’t a suggestions category, the short answer is that you can’t.