Question is in the title, please help me. I tried using the GUI technique but it doesn’t work + I want it to be keybind based.
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UserInputService.MouseBehavior = Enum.MouseBehavior.None
if I remember correctly, this should work just fine. Alternatively, you can make a Gui Modal
.
That’s odd, because the GUI method should work. You also are able to hook it up to a keybind.
I just tried it for myself, and this is what I was capable to come up with:
First thing first, in the StarterGUI folder I added a ScreenGUI, parent of a TextButton, parent of a LocalScript.
In the local script I made the following code:
local UIS = game:GetService("UserInputService")
local textButton = script.Parent
local cameraSetting = 0 -- this will be the switch to recognise whether you are
-- in a locked cursor or freed cursor state
UIS.InputBegan:Connect(function(input)
if input.KeyCode == Enum.KeyCode.E then -- set E as any input you wish
if cameraSetting == 0 then
textButton.Modal = true
cameraSetting = 1
elseif cameraSetting == 1 then
textButton.Modal = false
cameraSetting = 0
end
else return print("Wrong input") end -- optional to get rid of the print function
end)
p.s. My bad for the deleted post, sent the first one too soon.
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Hey thanks, I just found out that I had a custom crosshair script that’s stopping it from working. Thank you!
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