I’ve been doing some recodes for my game and decided to take another crack at grapple attacks
but I’m just not happy with the results, its definitely better than my first try but the attacks just feel… off?
I know for a fact roblox is able to do what I’m looking due to games like “The Strongest Battlegrounds” existing and having excellent grab attacks.
This is currently what grab attacks look like the main thing i want to fix is the player who got grabbed jittering around, the first few frames the player is inside of the grabber and the whole thing feeling janky I just cant put my finger on it though.
Any ideas? If you have questions about the code I’m fine with explaining
It doesnt seem to effect anything as I already have the two humanoid root parts anchored which means i cant change network ownership. I might do a recode later to allow for network ownership changes and not using anchoring for the grab if nothing else works