Help with "Grab Attacks"

I’ve been doing some recodes for my game and decided to take another crack at grapple attacks
but I’m just not happy with the results, its definitely better than my first try but the attacks just feel… off?

I know for a fact roblox is able to do what I’m looking due to games like “The Strongest Battlegrounds” existing and having excellent grab attacks.

This is currently what grab attacks look like the main thing i want to fix is the player who got grabbed jittering around, the first few frames the player is inside of the grabber and the whole thing feeling janky I just cant put my finger on it though.

Any ideas? If you have questions about the code I’m fine with explaining

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Have you tried changing the network owner of the other player to the player who did the grab attack?

No I didn’t know you even could change the network ownership of another players character

is there any specific way you do it?

Just set every part of their character to the player. After the attack is finished, set it back to their own player.

I see… I’ll try and out and see if it works. would just setting the primary part work or does it have to be every part?

Not sure, you can always just test out and see the results. If you do figure it out though, I would like to know too.

By the way, you can see every part’s network owner by going to Studio Settings, then going to physics and enabling it.

I guess you only need to set the primary part’s network owner:

Learned something new today.

It doesnt seem to effect anything as I already have the two humanoid root parts anchored which means i cant change network ownership. I might do a recode later to allow for network ownership changes and not using anchoring for the grab if nothing else works