NPC doesn't seem to detect me as a player?

I’ve tried many methods and tested this myself but the Battle NPC does not want to simply stop me like it usually does… Any ideas?

local function findTarget(Range, NPC)
	local ray = Ray.new(NPC.PrimaryPart.Position, NPC.PrimaryPart.CFrame.lookVector * Range) -- Calculating the raycast.

	local hit = workspace:FindPartOnRay(ray, NPC) -- Creating a ray to see what the npc sees.

	if hit then  
		for _, player in pairs(Players:GetPlayers()) do -- We're going to loop through all players to see if the npc sees any of them.
			if player.Character and player.Character:IsAncestorOf(hit) then 
				return player.Character
			end
		end
	end 
end	

function BattleNPCs.Wander(NPC)
	if NPC:FindFirstChild("IsFocused") then
		while NPC.IsFocused.Value == false do		
			local Prim = NPC.PrimaryPart
			local Config = NPC.Config

			local GoalPosition = Prim.Position + generateRandomDestination()
			local Path = SimplePath.new(NPC)
			Path.Visualize = true

			Path:Run(GoalPosition)

			while Path._status == "Active" do
				local target = findTarget(Config.Range.Value, NPC)
				if target and target.Humanoid.Health > 0 and target.Spotted.Value == false then
					NPC.IsFocused.Value = true
					Path:Stop()
					print("BATTLE-NPC | TARGET LOCATED! EXITING PATROL MODE")
					InitiateAttack(NPC, target)
					FaceTarget(NPC, Prim, target)
					break
				end
				task.wait(0.25)
			end
		end
	end
end