Hiya, I’m currently creating a Heel gui where Heels are welded to the players feet. That all works perfectly. I have managed to weld the heels to the feet. however, I am struggling to find a way to get the perfect hip height for each player after the heels have been added. I can change the hipheight automatically but it then looks slightly odd when they’re floating. Just wondering if there is a way I can have the heels seamlessly on the ground.
Have you tried adding the heel Y size, with the players height without the heels, to HipHeight?
An example:
Character.Humanoid.HipHeight = HeelHeight + OriginalPlayerHeight
You can also subtract any values where necessary to achieve what you’re looking for.
ohh! thats really smart actually. Thank you!
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