What is the most reliable way to change a default animation

I was wanting to replace the default Idle animations for a morph.

In the past, I would find the category under the Animatie script, and I would remove all its children, then paste in the new animation instances.

However, sometimes it would work, and sometimes it wouldn’t and by not work, I mean it wouldn’t play the new animation.

Then with the Humanoid Descriptions, and the ability to ApplyDescription, I would take my animations, and publish them in a group to Roblox under an R15Animation folder.

So then when needing to change, I put the published model’s ID into the humanoid description, and did apply description, and that works 100% every time.

However, I don’t like the fact I have to take the animations, and publish them to Roblox in a model and add them to the description, considering it is a different system than when I use custom animations that do not replace original animations.

Is there a simpler but still just as reliable way to replace animations with custom ones?

Thanks.

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Hey, not sure if you’ve gotten any help yet, I hope you have, but what you have to do is what you did, you were on the right track but you also have to open the Animate script itself and find the Animation IDs and replace them accordingly.

I hope you find this of help.