I was wanting to replace the default Idle animations for a morph.
In the past, I would find the category under the Animatie script, and I would remove all its children, then paste in the new animation instances.
However, sometimes it would work, and sometimes it wouldn’t and by not work, I mean it wouldn’t play the new animation.
Then with the Humanoid Descriptions, and the ability to ApplyDescription, I would take my animations, and publish them in a group to Roblox under an R15Animation folder.
So then when needing to change, I put the published model’s ID into the humanoid description, and did apply description, and that works 100% every time.
However, I don’t like the fact I have to take the animations, and publish them to Roblox in a model and add them to the description, considering it is a different system than when I use custom animations that do not replace original animations.
Is there a simpler but still just as reliable way to replace animations with custom ones?
Thanks.