Networking Recv Optimizations?

So, I’m currently creating a system where the server is authoritative of cubes that each client will locally create, and lerp their positions and the positions and velocities are on the server and the server is sending this data to the clients every 10 frames

I’m wondering the best way to optimize this as yeah making it run every 10 frames did drastically improve my network kb/s recieve; but I’m not sure if what is at now is bad or not?

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During the time I’m sending this data to the client it’s giving me around 1.8 kb/s to 2.2 kb/s; and thats just for sending over my cubes position and velocity data as I’m just testing right now