So I have a lookvector and I wish to send a part flying in said direction,
Which force can do this? and how do I do it?
you could use the :ApplyImpuse() thingy on a part and itll work maybe idk just guessing
This should make the part fly away.
local part = script.Parent
local bv = Instance.new("BodyVelocity")
bv.MaxForce = Vector3.new(100000, 100000, 100000)
bv.Parent = part
local lookVector = part.CFrame.LookVector
bv.Velocity = lookVector * 80
Never tried it on a part itself … but it should work.
1 Like