Which force can I use to send a part flying in a lookVector() direction?

So I have a lookvector and I wish to send a part flying in said direction,
Which force can do this? and how do I do it?

you could use the :ApplyImpuse() thingy on a part and itll work maybe idk just guessing

This should make the part fly away.

local part = script.Parent
local bv = Instance.new("BodyVelocity")
bv.MaxForce = Vector3.new(100000, 100000, 100000)
bv.Parent = part

local lookVector = part.CFrame.LookVector
bv.Velocity = lookVector * 80

Never tried it on a part itself … but it should work.

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