So I’m creating this server authoritative system where I setup a table for each player that’ll holds properties about an object I’ll have them render in a second (it wil be anchored), so this would be the gravity, the velocity and the position; after this I tell every client to render the object for every client including themselves, and of course I calculate physics on the server than the client uses the position value of that object to interpolate it
Then when the client wants to interact I’ll send some vector that’ll then be added to the velocity on the server; allowing every player to see the changes as they happen
Would there be a better way of doing this?