I am trying to make a crate system like this: Creating a Crate/Spin System
The problem is, that I want a continuous spinning loop effect where it cycles through each crate and transitions seamlessly to the beginning. I tried doing this with a while loop. However, frame rates affect the speed and the transition is not 100% seamless. Is there any way to seamlessly create a transition whilst making sure it is smooth throughout no matter the frame rate? (Low and high fps for fps unlockers)
What hasn’t worked (My current script):
task.spawn(function()
while task.wait() do
if (RerollFrame.Visible == true and isSpinning == false) then
if (HolderFrame:FindFirstChild("Crate2").AbsolutePosition.X + (HolderFrame:FindFirstChild("Crate2").AbsoluteSize.X/2)) >= RerollFrame.Center.AbsolutePosition.X then
HolderFrame.Position = UDim2.fromScale(-0.005,0);
else
HolderFrame.Position += UDim2.fromScale(0.005, 0);
end;
elseif (isSpinning == false) then
HolderFrame.Position = UDim2.fromScale(0,0);
end;
end;
end);