Hey, I am encountering an issue in which if you use game:IsLoaded()
on the server, it would return false always, I think game is always loaded on server, I am using it inside the module script in the server script service, so is that the problem? It is very annoying while working with modules that are common in the client as well as the server. Do you have encountered this issue? or may be is it a bug?
That checks whether the client is fully loaded so it will return false from the server. Not intended for use on the server side.
So should it be considered as a bug, code mistake or something else?
Not at all it’s client side command. Could always fire a remote to let a server script know.
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