I’m doing a sword combat tutorial (by Redplys). I want to know how to create and implement my own animations where the sword is rigged to the player’s character and moves when the animation plays (like spinning it for a block animation).
All i understand so far is that it involves motor6ds and welding a BasePart to the handle of the sword.
The main goal is to have the sword itself moving in the animation (or the handle its welded to) and being able to play that animation on a player’s character
(sorry if this dosent make much sense)
If anybody can provide a tutorial , guide or reply to this message telling me what to do it’ll be much appreciated