Roblox's default movement script bleeds/merges animations on any rig that isn't the default blocky R15

As stated in the title, for some reason the default movement script randomly decides to merge the walking and running animations on any rig that isn’t the default blocky R15.

  • Maybe it’s a your-game problem?
    Nope, this has happened on other games that i’ve made.

  • Maybe it’s your custom rig?
    Nope, this has happened with my Roblox avatar too.

  • Maybe it’s a script you’ve added to the game that’s causing this?
    Nope, happens on games which have no scripts at all.

I seriously need help here, this really ruins the game and i have no idea how to fix it!!
Here’s a video i managed to record of it happening:

Having the same issue, and I’ve tried everything in the book to fix it, even make anims server side, server side to client side aswell. (using remotes)

2 Likes

My fix was making the server ignore the walk speed when playing the animation, is your walk speed altered?

1 Like

nope, even at default walk speed, this still happens :confused: