So I tried doing
Part.CFrame = CFrame.lookAt(Part.Position, otherPart.Position)
The code works but I only want the part to turn left and right and not include up and down.
So I tried doing
Part.CFrame = CFrame.lookAt(Part.Position, otherPart.Position)
The code works but I only want the part to turn left and right and not include up and down.
Make the part look at the other part at the same Y position.
Part.CFrame = CFrame.lookAt(Part.Position, Vector3.new(otherPart.Position.X, Part.Position.Y, otherPart.Position.Z))
Thx this worked! Idk why I never thought of doing this.
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