I have been fighting with the game to make a proximity prompt just send a message in the output, but nothing happens. No errors, message, nothing. And yes, this will have more functionality later on, but all I’m worried about right now is just getting the prompt to work. Also yes, I have tried both with and without ProximityPromptService, and even ClickDetector isn’t working.
Script:
local case = workspace.KeyCase
local character = game:GetService("Players").LocalPlayer.Character
local promptservice = game:GetService("ProximityPromptService")
promptservice.PromptTriggered:Connect(function()
print("Triggered")
end)
Hierarchy: