Hi, this isn’t extremely critical, but I was wondering if anyone knew of a method of spawning in a player with a specific character type e.g. something like game.Players["plrname"]:LoadCharacter("r6") or ("r15")
obviously that’s not a real method, but something similar to that. I want to quickly test r15 and r6 animations in my game that has player choice enabled.
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Not sure if this is the most efficient way, but you can create a rig before running the game, clone it when the player joins (or whenever you need it), and then set the player’s character to the rig.