Hi there,I am currently working on a first person FPS game and i am fairly new i started with this project just to learn how viewmodels work and how CFrame works i know the basics but i dont know how to make an aiming system and i would appreciate some tips how i would begin on this
Here is my current script for putting the viewmodels in to place the switching part is just a bug fix that happends when you switch weapons
before hands thank you
ViewModel.Name = "ViewModel"
RunService.RenderStepped:Connect(function()
if Player.Character.Humanoid.Health == 0 then
if Camera:FindFirstChild("ViewModel") ~= nil then
Camera.ViewModel:Destroy()
end
end
if Camera:FindFirstChild("ViewModel") ~= nil then
Camera.ViewModel:SetPrimaryPartCFrame(Camera.CFrame * CFrame.new(.025, -0.75, 3.5) * CFrame.Angles(0, 0, 0))
end
if switching then
Camera.ViewModel:SetPrimaryPartCFrame(Camera.CFrame * CFrame.new(.025, 10000, 3.5) * CFrame.Angles(0, 0, 0))
end
end)