You can write your topic however you want, but you need to answer these questions:
What do you want to achieve? Keep it simple and clear!
extend the limit of the scrolling frame
What is the issue? Include screenshots / videos if possible!
so I tried adding 100 values to a Scrolling frame. but only 70-94 total show when there should be 100
What solutions have you tried so far? Did you look for solutions on the Developer Hub?
I tried manually changing the scrolling frame limit
the function I use to add buttons
if has_value(self._names) then error("MConfig: tried to add number value, name taken") end
local UiObj = Instance.new("TextLabel")
UiObj.Size = UDim2.fromScale(0.8, 0.3)
UiObj.LayoutOrder = #self._names
UiObj.Text = "Hello Number id: "..tostring(#self._names)
UiObj:SetAttribute("type","number")
UiObj:SetAttribute("minmix",NumberRange.new(min,max))
UiObj:SetAttribute("step",step)
UiObj:SetAttribute("current", current or min)
table.insert(self._names,name)
UiObj.Parent = builder._ui.Values
Please do not ask people to write entire scripts or design entire systems for you. If you can’t answer the three questions above, you should probably pick a different category.
I have auto scale set. but it caps out and stops expanding at a ceartain point
even if I start manually scaling from there it wont let me get a longer window
Auto scaling disables any modifications to the frames scroll size I believe, have you tried disabling auto scaling and adding 100 onto the limit for example?
Also, if you’re using and UI spacing, thats why it doesn’t display everything, I think theres a bug where auto scaling doesn’t account for spacing.
ah if that is a bug it may be it
but it is also weird cuz it depends on the GUI scale (since I dont use any absolute sizes and instead use the scales for all my UDim2s)