Turning parts slippery

You can write your topic however you want, but you need to answer these questions:

  1. What do you want to achieve? Keep it simple and clear!
    I want to make all parts in workspace named “Part” slippery.

  2. What is the issue? Include screenshots / videos if possible!
    They just aren’t

  3. What solutions have you tried so far? Did you look for solutions on the Developer Hub?
    Yes I have, they all told me to change CustomPropertiesPhysics or sum

local d = 1
local f = .001 --Set this to a lower number for a better slide effect.
local e = 1
local fw = 1000 --Set this to a higher number for a better slide effect.
local ew = 1
local Properties = PhysicalProperties.new(d, f, e, fw, ew)

for i,v in pairs(game.Workspace:GetDescendants()) do
	if v.Name == "Part" then
		v.CustomPhysicalProperties = true
		v.CustomPhysicalProperties = Properties
	end
end


Heres what I tried. Can anyone help me?

This here is unnecessary, the properties value should be a PhysicalProperties object, not a boolean

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