I’m making a sliding door, and to learn how to use Prismatic Constraints, i’ve taken the door from robloxs Dungeon Delve project. The door works there perfectly fine, but when I move the door over to my place ( fresh place no settings changed ), the door gets stuck and seems to collide with the frame which doesn’t happen in their place.
I really don’t want to have to disable collisions for the frames or make any collision groups, why is this happening and how do I fix?
There’s a tool in your Studio Physics settings that allows you to see AreContactPointsShown. If you turn it on you’ll see a red sphere where Parts touch each other.
It’s almost essential for troubleshooting Constraint issues.
Did the Dungeon Delve project use Collsiion Groups? They may have set it up so some Parts/MeshParts won’t collide with each other, but in your new place they wouldn’t be set up.