Player count from another server

How can I fix the player count not showing up from the other server?
NOTE: THIS IS COMING FROM A WHOLE DIFFERENT SERVER

function SortGlobalPrivateSeversAsync()
	local pages = GlobalPrivateServerDS:GetSortedAsync(true, 100)
	---local playerss = #game.Players:GetPlayers()

	for i,v in pairs(menu:WaitForChild("Server").ServerList:GetChildren()) do
		if v:IsA("Frame") then
			v:Destroy()
		end
	end

	local currentpage2 = pages:GetCurrentPage()

	for i,data in pairs(currentpage2) do
		warn(data.value, data.key)
		wait(.2)
		local ServerInfoDictionary = ServerInfoDS:GetAsync(data.key)
		local ServerFrameClone = script.ServersTemplate:Clone()
		ServerFrameClone.Parent = script.Parent.Parent.Server.ServerList
		ServerFrameClone.PlayerCount.Text = data.value.."/1"  
		ServerFrameClone.ServerName.Text = ServerInfoDictionary.ServerName
		ServerFrameClone.JoinServerButton.MouseButton1Click:Connect(function()
		local code = ServerAccessCodesDS:GetAsync(data.key)
			TS:TeleportToPrivateServer(15239766562, code, {plr})
		end)
	 end	
end