Hey there! I just made a gun system. I made it so the player can throw the gun, but it’s not working as intended, and the gun gets thrown in the wrong direction.
Example:
Part of my script that throws the gun:
local throwClone = weapon:Clone()
task.delay(0, function()
throwClone.PrimaryPart.CFrame = cam.CFrame
throwClone.Parent = workspace.ThrownWeapons
local bodyVel = Instance.new("BodyVelocity")
bodyVel.MaxForce = Vector3.new(1,1,1)*30000
bodyVel.Velocity = (mouse.Hit.Position-cam.CFrame.Position).Unit*200
bodyVel.Parent = throwClone.PrimaryPart
task.wait(.1)
bodyVel:Destroy()
end)
Why is this happening? Any help is appreciated!