This is what I have, but the camera kinda just snaps back. How do I make it so I gradually rotates the camera / or not make it snap back?
edit:
I have found a solution.
runService:BindToRenderStep("RotateCameraInDirectionPlayerIsGoing", Enum.RenderPriority.Camera.Value + 1, function()
local mouseDelta = userInputService:GetMouseDelta()
if mouseDelta.X > 5 then
Rot = Rot:Lerp(CFrame.Angles(0,0, math.rad(15)), 1)
camera.CFrame *= Rot
print('turn right')
elseif mouseDelta.X < -30 then
Rot = Rot:Lerp(CFrame.Angles(0,0, math.rad(-15)), 1)
camera.CFrame *= Rot
print('turn left')
end
end)
For reference: