Baiscally I have this object that is moving in the world in my game using custom physics, and I have moon animator, I’m wondering how I would incorporate that possibly into an animation with my character?
CFrame the Camera to the object’s CFrame.
workspace.CurrentCamera.CFrame = cutSceneObject.CFrame
Of course, you are going to need to do this recursively until the object has reached its point, or your defined endpoint.
Perhaps you could set the camera subject to the object that you’re talking about.
If your object is a model then pick a part to centerworkspace.CurrentCamera.CameraSubject = workspace.yourObject.Part
If the object you’re talking about is a part then use workspace.CurrentCamera.CameraSubject = workspace.yourObject
It would let players adjust the camera and zoom in on the part like a humanoid character
No but like im talking about a cutscene where the camera would be on the character doing something and then of course the other object would come into frame and be animated aswell after
Figured out how to make cutscenes within the game, with my character and I think adding an object in the world wouldnt be that hard id just constantly have it go to the part im animating motor6d thing, but basically I put a cam part inside of my character and used a motor6d an attached it to my character’s torso and yeah i just make the camera scriptable and set it to the cframe of the camera all just by playing one animation!
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