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What do you want to achieve? Keep it simple and clear!
I want to make a monitor flip up to the players camera when they trigger a proximity prompt. -
What is the issue? Include screenshots / videos if possible!
Im not the best when putting stuff in the players camera and idk how to do it. -
What solutions have you tried so far? Did you look for solutions on the Developer Hub?
I have tried YT and Devforum.
Tween the player’s current cameras rotation/cframe to the monitor in a way that it “flips up”. There are many different easing styles amd directions, so I’d just recommend to play around with it for a bit.
Thanks for responding, but how could I make the monitor model go to the players camera like no matter where you are and which way you are looking. Do i put it in the camera? If you know what I mean, I don’t want to just move the monitor model to workspace because then the players can move around and it will be floating there, i need it to follow the camera and then i know how to do the rest
You can maybe use AlignPosition and AlignOrientation to constantly tween the camera when you are looking at it
you can find more information about it from here
Don’t worry I figured it out
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