You can write your topic however you want, but you need to answer these questions:
What do you want to achieve? Keep it simple and clear!
I made a gun system. it detects player with mouse.Target. I am trying if possible to make a bullet spread like that but keep the mouse.target thing.
What is the issue? Include screenshots / videos if possible!
The issue is i dont know how would i make bullet spread that used mouse.target
What solutions have you tried so far? Did you look for solutions on the Developer Hub?
I tried maybe offseting the mouse’s position but sadly it didnt work.
I am not raycasting anything. I am just in client using mouse.Target. The reason i dont is because there is a delay and the hitscan wont work when moving or jumping.
If you want the bullet to have a random offset, you need to create a function that chooses a point at a given location (in your case, it’s mouse.Hit), in a given radius, based on accuracy factor. If you want, you can set the given location to mouse.Target’s location.