Add a beam trajectory

I have a bow (with a projectory) and i want a beam to show where the arrow will go
but i dont know how to do this

--bow projectory
clone:ApplyImpulse((Mouse.Hit.p - Pos1).Unit * (heldFor * 500))
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You can divide the impulse force with the arrow .AssemblyMass to get the velocity of the arrow. Once you got the velocity you can use EgoMooses beam trajectory through the projectile motion equation. You should be able to find a function which does it in the #resources:community-resources section.

i done all the steps up to getting velocity of the arrow but i dont understand what to do after that

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