Currently, I try to set a part to follow your avatar character via AlignPosition.
Even if AlignPosition MaxVelocity is set to 1 or 0, the part still follows to player’s character as if RigidityEnabled is true.
[Note] This bug does not happen if I link Attachment1 of AlignPosition into an anchored Part.
![61323d60b544ba2422759d70bf5828c6](http://devforum-uploads.s3.dualstack.us-east-2.amazonaws.com/uploads/original/5X/d/4/5/e/d45e7aace7f5e48e5aefcf01b938f9a8f5df7050.gif)