ServerStorage or ReplicatedStorage?

I have high Network Incoming in my game (around 30 KB/s), which im guessing is from parts replicating constantly

These parts are money which spawn from a bunch of generators around the map and when there are hundreds of generators spawning money constantly it can’t be good for performance, or that’s what I’m guessing

The money part is stored in ServerStorage and then gets cloned to the Workspace, but would it be better for performance if I were to store the money part in ReplicatedStorage instead since it would be replicated?

I don’t think so, if the money is in serverstorage, I think it is only replicated once parented to workspace, but with replicated storage, it has to be calculated in for clients at all times, so i think ServerStorage would be better. Correct me if i’m wrong.

If the instances are made by server script then it will replication will happen server to all clients. The storage location wont matter in that case.

If possible try moving these effects to client.

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