Heres a video showing the issue:
Does anyone know how I could lift the npc up to the ground level? Some players may have small or big characters too and I want to always keep them ground level.
Heres my current code:
local animation = script:WaitForChild('AnimationID')
local humanoid = script.Parent:WaitForChild('Humanoid')
local dance = humanoid:LoadAnimation(animation)
dance:Play()
dance.Looped = true
task.wait(2)
while true do
script.Parent:WaitForChild("Humanoid"):ApplyDescription(game.Players:GetHumanoidDescriptionFromUserId(script.Parent:GetAttribute("UserId")))
local newTitle = script.Title:Clone() -- Adds name tag on top of npc head
newTitle:WaitForChild("F"):WaitForChild("T").Text = script.Parent:GetAttribute("Username")
newTitle.Parent = script.Parent:WaitForChild("Head")
task.wait(60)
end