Respawn Script for Enemy Lags game

Everytime the character respawns, it lags the game

local clone = script.Parent:Clone()

script.Parent.Humanoid.Died:Connect(function()
	task.wait(5)
	clone.Parent = workspace.Enemies
	script.Parent:Destroy()
end)

how much instances are inside the model

the instance is a r15 character

yea but how much instances are inside the character, because if there’s a lot of instances it could be causing lag

about 25 parts inside of the instance