so i was wondering, how would i make the camera follow the exact movements of the head without using cameraoffset?
i am aware that there’s a way to do it with setting the camerasubject to the player’s head, but that way causes first person to be super buggy and odd.
Edit the module called ‘TransparencyController’ (game:GetService(“Players”).LocalPlayer.PlayerScripts.PlayerModule.CameraModule.TransparencyController)
and replace the function called ‘SetSubject’ with this code:
local lp = game:GetService("Players").LocalPlayer
function TransparencyController:SetSubject(subject)
local character = nil
if subject and ((lp.Character and subject == lp.Character:FindFirstChild("Head")) or subject:IsA("Humanoid")) then
character = subject.Parent
end
if subject and subject:IsA("VehicleSeat") and subject.Occupant then
character = subject.Occupant.Parent
end
if character then
self:SetupTransparency(character)
else
self:TeardownTransparency()
end
end