How would i replicate something like this?

Im currently working on a game and i was wondering how i would create something like this in the video:

I know i could just do

part.Position = cam.CFrame.Position * Cam.CFrame.LookVector * 5

but for my game i wanted it to have physics as shown in the video

Cheers

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There is a thing named DragDetector, which you add into part and you can drag it like in the video