Tool Hold Animation keeps character in same pose

  1. What do you want to achieve? Tool CUSTOM Hold Animation

  2. What is the issue? Character is stuck in pose when tool equip animation is played.
    robloxapp-20231109-1753165.wmv (1.7 MB)

  3. What solutions have you tried so far? I couldn’t find any solutions

This is my current script for the tool. The animation Priority is Action. I used Blender for roblox animations.

-- This is an example Lua code block
local tool = script.Parent

tool.Equipped:Connect(function(mouse)
	local plr = game.Players.LocalPlayer
	local char = plr.Character or plr.CharacterAdded:Wait()
	local hum = char:WaitForChild("Humanoid")
	
	local animation1 = script.HoldAnimation
	local hold_animation = hum:LoadAnimation(animation1)
	
	hold_animation.Priority = Enum.AnimationPriority.Idle
	hold_animation:Play()		
	
	tool.Unequipped:Connect(function()
		hold_animation:Stop()
	end)
end)

Any respond would be appreciated :happy2:

seem like your animation have every part of the character animated which mean every part is overided with your animation. You should only animate the hands and leave anything else blank like really blank dont set any keyframe in there.

how would i do that? and only that hands are animated

Can you show me the animation in the animation editor?

Silly me. I’ve added a blank keyframe for the uppertorso, and legs. But thanks for all the feedback. Means a lot to me :happy3:

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