Find Thickness of Object

How would I get the thickness of a part relative to where my raycast hit from?

You should probably elaborate. Do you mean the Size, or something else?

Raycast queries return the part they intersect, if there is one. Just grab the part data from the intersection and read its Size.

1 Like

I think they mean this.

Here is a simple script that does what i assume u want

-- local script in StarterPlayerScripts

local Plr = game.Players.LocalPlayer
local Mouse = Plr:GetMouse()

Mouse.Button1Down:Connect(function()
	local Direction = Mouse.UnitRay.Direction.Unit * 10000
	local MousePos = Mouse.Origin.Position
	
	local Params1 = RaycastParams.new()
	Params1.FilterType,Params1.FilterDescendantsInstances = Enum.RaycastFilterType.Exclude,{Plr.Character}
	
	local Hit1 = workspace:Raycast(MousePos,Direction,Params1)
	
	if Hit1 then
		if Hit1.Instance then
			Hit1.Instance.Transparency = 0.5
			
			local StartPosition = Hit1.Position
			
			local Params2 = RaycastParams.new()
			Params2.FilterType,Params2.FilterDescendantsInstances = Enum.RaycastFilterType.Include,{Hit1.Instance}
			
			local Hit2 = workspace:Raycast(MousePos + Direction,-Direction,Params2)
			if Hit2 then
				local EndPosition = Hit2.Position
				
				local Beam = Instance.new("Beam",Hit1.Instance)
				Beam.Width0 = 0.1
				Beam.Width1 = 0.1
				Beam.FaceCamera = true
				Beam.Color = ColorSequence.new(Color3.fromRGB(255,0,0))
				local Att0 = Instance.new("Attachment",Hit1.Instance)
				local Att1 = Instance.new("Attachment",Hit1.Instance)
				
				Att0.WorldPosition = StartPosition
				Att1.WorldPosition = EndPosition
				
				Beam.Attachment0 = Att0
				Beam.Attachment1 = Att1
				
				print("Rays thickness is",(StartPosition - EndPosition).Magnitude,"studs")
			end
		end
	end
end)

Example

This script creates a ray from players cameras position towards their mouse and once it hits a part, casts another ray from the opposite direction.
Now that we have the positions of both Rays hits, just get their magnitude!