How do I smoothly increase the players walkspeed after walking more

I want to increase the players WalkSpeed smoothly after they walk for a long time until it reaches to an maximum point.

My issue is that the property signal called Walking doesn’t exist. I don’t know what to use.

I haven’t found any solutions in the Developer Forum.

local player = game.Players.LocalPlayer
local character = player.Character
local humanoid = character.Humanoid

humanoid:GetPropertyChangedSignal("Walking"):Connect(function()
	humanoid.WalkSpeed = 0
	wait(0.1)
	humanoid.WalkSpeed = 1
	wait(0.1)
	humanoid.WalkSpeed = 2
	wait(0.1)
	humanoid.WalkSpeed = 3
	wait(0.1)
	humanoid.WalkSpeed = 4
	wait(0.1)
	humanoid.WalkSpeed = 5
	wait(0.1)
	humanoid.WalkSpeed = 6
	wait(0.1)
	humanoid.WalkSpeed = 7
	wait(0.1)
	humanoid.WalkSpeed = 8
	wait(0.1)
	humanoid.WalkSpeed = 9
	wait(0.1)
	humanoid.WalkSpeed = 10
	wait(0.1)
	humanoid.WalkSpeed = 11
	wait(0.1)
	humanoid.WalkSpeed = 12
	wait(0.1)
	humanoid.WalkSpeed = 13
	wait(0.1)
	humanoid.WalkSpeed = 14
	wait(0.1)
	humanoid.WalkSpeed = 15
	wait(0.1)
	humanoid.WalkSpeed = 16
	wait(0.1)
	humanoid.WalkSpeed = 17
	wait(0.1)
	humanoid.WalkSpeed = 18
	wait(0.1)
	humanoid.WalkSpeed = 19
	wait(0.1)
	humanoid.WalkSpeed = 20
	wait(0.1)
	humanoid.WalkSpeed = 21
	wait(0.1)
	humanoid.WalkSpeed = 22
	wait(0.1)
	humanoid.WalkSpeed = 23
	wait(0.1)
	humanoid.WalkSpeed = 24
	wait(0.1)
	humanoid.WalkSpeed = 25
	wait(0.1)
	humanoid.WalkSpeed = 26
end)
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Mark your post as resolved so people don’t read this just for them to scroll down and see its resolved.

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you know tweenign char char char

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local player = game.Players.LocalPlayer
local character = player.Character
local humanoid = character.Humanoid

local isRunning = false

humanoid:GetPropertyChangedSignal("MoveDirection"):Connect(function()
	if humanoid.MoveDirection.Magnitude > 0 and not isRunning and isRunning = true
		for i = 0, 20, 1 do
			humanoid.WalkSpeed = i
			wait(0.1)
		end
	elseif humanoid.MoveDirection.Magnitude == 0 then
		isRunning = false
	end
end)```
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