I want to increase the players WalkSpeed smoothly after they walk for a long time until it reaches to an maximum point.
My issue is that the property signal called Walking doesn’t exist. I don’t know what to use.
I haven’t found any solutions in the Developer Forum.
local player = game.Players.LocalPlayer
local character = player.Character
local humanoid = character.Humanoid
humanoid:GetPropertyChangedSignal("Walking"):Connect(function()
humanoid.WalkSpeed = 0
wait(0.1)
humanoid.WalkSpeed = 1
wait(0.1)
humanoid.WalkSpeed = 2
wait(0.1)
humanoid.WalkSpeed = 3
wait(0.1)
humanoid.WalkSpeed = 4
wait(0.1)
humanoid.WalkSpeed = 5
wait(0.1)
humanoid.WalkSpeed = 6
wait(0.1)
humanoid.WalkSpeed = 7
wait(0.1)
humanoid.WalkSpeed = 8
wait(0.1)
humanoid.WalkSpeed = 9
wait(0.1)
humanoid.WalkSpeed = 10
wait(0.1)
humanoid.WalkSpeed = 11
wait(0.1)
humanoid.WalkSpeed = 12
wait(0.1)
humanoid.WalkSpeed = 13
wait(0.1)
humanoid.WalkSpeed = 14
wait(0.1)
humanoid.WalkSpeed = 15
wait(0.1)
humanoid.WalkSpeed = 16
wait(0.1)
humanoid.WalkSpeed = 17
wait(0.1)
humanoid.WalkSpeed = 18
wait(0.1)
humanoid.WalkSpeed = 19
wait(0.1)
humanoid.WalkSpeed = 20
wait(0.1)
humanoid.WalkSpeed = 21
wait(0.1)
humanoid.WalkSpeed = 22
wait(0.1)
humanoid.WalkSpeed = 23
wait(0.1)
humanoid.WalkSpeed = 24
wait(0.1)
humanoid.WalkSpeed = 25
wait(0.1)
humanoid.WalkSpeed = 26
end)