im having problems with the module FastCast: Redux.
(the viewmodel is a viewmodel rig, not the characters arms) when i fire my gun, if im standing still they will go out of the viewmodels barrel, but if im moving they will not come out the center of the viewmodels barrel and will be off a little by a few studs, and it looks really weird, i have tried a bunch of things but none of them work, any reason this is happening or is there ways to fix it? maybe a different module that might work?
i can supply a video of whats happening if anyone wants one.
Are you projecting the bullet on the client end? (I don’t know how FastCast works)
If so, it’s just the server being slow on replicating the bullet to the client and thus making it appear where it should’ve been frames ago.
In that case, try to make the bullet with localscripts and then have the server do bullet physics.
RemoteEvents also do the same things when you trigger something to activate on server and it appears a bit too late, making it look weird.
a problem with that is that you cant see bullet tracers when you make the bullet local, and i want to be able to see bullet tracers from someone elses gun, and from what i remember, making hit registration local gives bad hit registration.
i could try making the bullet local and the hit registration server, but the tracers would be invisible to other players, even then i dont think making a bullet local then making hit reg server is possible, since the bullet is local.
i was scripting the gun in a way that made it so that the bullets were fired from the server, now i know what im doing wrong, i have one question about this, how would i go about making the tracers be seen by other players?
After replicating on client’s end and sending the stuff to the server, the server can replicate the bullet to other clients.
So the bullet is perfectly timed on your screen but for others, it’s slightly delayed which should be fine.